sound reels
A collection of work I have done so far. Contains a collection of personal, professional, and school projects.
Elong Plug
Elong Plug is a short, 3D Platformer game where you play as a small plug that looks to become as long as Plug City's lord, Lord Elon. I was granted this opportunity to work with two other sound designers and made the SFX, dialogue, and helped with implementation via FMOD. (Download)
VFS Final - Teamfight Tactics
My final post-production project at Vancouver Film School. I did a complete sound redesign and edit of the Teamfight Tactics cinematics by Riot Games, including a 5.1 surround mix.
VFS Game Audio Final - Not Raised by Wolves
My final game audio project at Vancouver Film School. Collaborated with two other sound designers from the same class (Hojune Kwak and Adam Koreen) to complete a full audio redesign and implementation of the 3rd person shooter, Not Raised by Wolves, using Wwise and Unity.
VFS Film Collaboration - Weekend at Grandma's
Completed a 5.1 surround mix alongside classmate, Niki Wibisono, as dialogue re-recording mixer for the student short film Weekend at Grandma's.
VFS Film Collaboration - Duck Duck Gone
A collaboration done with the film production campus for the short film Duck Duck Gone. Took on the role of dialogue editor and SFX editor alongside classmate, Niki Wibisono, and delivered quality audio edits to mixers and directors accordingly. (IMDB)
VFS Game Collaboration - Unfamiliar
Collaborated with Joey Kitt from the Game Design campus to work on his game project, Unfamiliar; a magic fantasy genre 3D action platformer. Took charge of creating and implementing all audio assets as the sole sound designer using Unreal Engine 4. (Download)